extends RigidBody2D


# Called when the node enters the scene tree for the first time.
func _ready():
	var mod_types = $AnimatedSprite2D.sprite_frames.get_animation_names()
	$AnimatedSprite2D.play(mod_types[randi() % mod_types.size()])
	pass # Replace with function body.


func _on_VisibilityNotifier2D_screen_exited():
	queue_free()
	pass # Replace with function body.
